Learn more about the requirements and limitations of GPU mode in KeyShot here. This will increase rendering speed noticeably. KeyShot has traditionally been CPU based rendering, but if you have the right GPU, you can switch to GPU mode in the Ribbon. If you want to keep the snapshot on your clipboard you can use the Copy Screenshot to Clipboard option in the Main Menu > Render. You can set the format of the screenshot in Preferences > General. The Screenshot will be named with the Scene name combined with an incremental number (the Global Revision number, that you can also use in your Name Templates). The screenshot button in the toolbar or Main Menu > Render > Save Screenshot will save a snapshot, of the Real-time view, to your Renderings folder. If you only need draft images, a screenshot from the Real-time view could be all you need. In the Real-time view the image quality will slowly improve (res-up). The following pages will take you through the Render Output, Render Optionsand the Render Queue. You find the Render dialog on the KeyShot Toolbar or in the Main Menu > Render > Render… Screenshot iRender offers a variety of single/multi-GPU/CPU servers ranging from 1/2/4/6/, the most efficient for Keyshot rendering in GPU, comes with the following specifications: For CPU rendering, iRender offers Dual Xeon E5-2670 v2 2. Strange indeed, some reflections are completely missing, didnt see this in my latest renders but I switched completely to GPU now so I dont compare anymore. In KeyShot we have the Real-time View, which renders the scene in real time, and the Render dialog where you can select what to render and how. In the example below you see that in CPU-Mode reflections of the lightning is honored and shadows look completely different than in GPU mode.
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